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Hellboy
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batthing.ast
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2000-08-18
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213 lines
// DH INTERACTIVE LLC, COPYRIGHT (C) 1999
//
// batthing.ast written at Wed Feb 10 16:48 1999
//
24 // file_type
112 // file_version
// bat // Session name
bat.wav
end
// *** This first section contains the names of all the win_anims used by the table
//batthing_fly_out_from_monk
batthing_hover_idle
batthing_fly_around
batthing_hover_idle_to_fly
batthing_fly
batthing_fly_to_hover_idle
batthing_hit_from_hover
batthing_attack_from_hover
batthing_die_from_hover
end
// *** This second section contains the values for each anim state
//batthing_in_monk
//batthing_fly_out_from_monk
batthing_hover_idle
batthing_turn_right
batthing_turn_left
batthing_fly_around
batthing_hover_idle_to_fly
batthing_fly
batthing_fly_to_hover_idle
batthing_hit_from_hover
batthing_attack_from_hover
batthing_attack_turn_right
batthing_attack_turn_left
batthing_die_from_hover
batthing_dead
end
//--------------------------------------------------------------------
//batthing_in_monk
//batthing_fly_out_from_monk
//batthing_in_monk
//begin_end_frame 0 0
//// Begin entries for this anim state
//end_of_entries
//batthing_fly_out_from_monk
//batthing_fly_out_from_monk
//batthing_hover_idle
//// Begin entries for this anim state
//end_of_entries
batthing_hover_idle
batthing_hover_idle
batthing_hover_idle
// Begin entries for this anim state
//e u; batthing_hover_idle_to_fly
e r; batthing_turn_right
e l; batthing_turn_left
//u; batthing_hover_idle_to_fly
r; batthing_turn_right
l; batthing_turn_left
u r; batthing_turn_right
u l; batthing_turn_left
end_of_entries
batthing_turn_right
batthing_hover_idle
batthing_hover_idle
extra_rotation_velocity 0.0000 5 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
//e u; batthing_hover_idle_to_fly
e r; batthing_turn_right
e l; batthing_turn_left
//u; batthing_hover_idle_to_fly
r; batthing_turn_right
l; batthing_turn_left
u r; batthing_turn_right
u l; batthing_turn_left
end_of_entries
batthing_turn_left
batthing_hover_idle
batthing_hover_idle
extra_rotation_velocity 0.0000 -5 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
//e u; batthing_hover_idle_to_fly
e r; batthing_turn_right
e l; batthing_turn_left
//u; batthing_hover_idle_to_fly
r; batthing_turn_right
l; batthing_turn_left
u r; batthing_turn_right
u l; batthing_turn_left
end_of_entries
batthing_fly_around
batthing_fly_around
batthing_hover_idle
// Begin entries for this anim state
end_of_entries
batthing_hover_idle_to_fly
batthing_hover_idle_to_fly
batthing_fly
sound_effect 0
// Begin entries for this anim state
//e u; batthing_fly
e r; batthing_turn_right
e l; batthing_turn_left
//u; batthing_fly
r; batthing_turn_right
l; batthing_turn_left
u r; batthing_turn_right
u l; batthing_turn_left
end_of_entries
batthing_fly
batthing_fly
batthing_fly_to_hover_idle
extra_translation_velocity 0 0 -50
// Begin entries for this anim state
//e u; batthing_fly
e r; batthing_turn_right
e l; batthing_turn_left
//u; batthing_fly
r; batthing_turn_right
l; batthing_turn_left
u r; batthing_turn_right
u l; batthing_turn_left
end_of_entries
batthing_fly_to_hover_idle
batthing_fly_to_hover_idle
batthing_hover_idle
// Begin entries for this anim state
//e u; batthing_fly
e r; batthing_turn_right
e l; batthing_turn_left
//u; batthing_fly
r; batthing_turn_right
l; batthing_turn_left
u r; batthing_turn_right
u l; batthing_turn_left
end_of_entries
batthing_hit_from_hover
batthing_hit_from_hover
batthing_hover_idle
hit
soft
medium
hard
impervious
// Begin entries for this anim state
end_of_entries
batthing_attack_from_hover
batthing_attack_from_hover
batthing_hover_idle
attacking 0
standard_1
// Begin entries for this anim state
r; batthing_attack_turn_right
l; batthing_attack_turn_left
end_of_entries
batthing_attack_turn_right
batthing_attack_from_hover
batthing_hover_idle
attacking 0
standard_1
extra_rotation_velocity 0.0000 3 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
r; batthing_attack_turn_right
l; batthing_attack_turn_left
ni; batthing_attack_from_hover
end_of_entries
batthing_attack_turn_left
batthing_attack_from_hover
batthing_hover_idle
attacking 0
standard_1
extra_rotation_velocity 0.0000 -3 0.0000 // extra rotation velocities to apply during anim
// Begin entries for this anim state
r; batthing_attack_turn_right
l; batthing_attack_turn_left
ni; batthing_attack_from_hover
end_of_entries
batthing_die_from_hover
batthing_die_from_hover
batthing_dead
hit
fatal
impervious
// Begin entries for this anim state
end_of_entries
batthing_dead
batthing_die_from_hover
batthing_dead
begin_end_frame 30 30
impervious
// Begin entries for this anim state
end_of_entries